For our rules click here, for everything else, keep reading!
IP: play.tiny-earth.com - 1.16.5
Do /kit and select the newbie kit, team up with other players and get money by mining, fishing and completing missions. You can get missions by /vote and each mission gives 500€ upon completion.
/map shows you where you are in the world on a Dynmap.
You can also randomly teleport with /rt
Useful Starter Commands
ALL Commands (WIP)
/ref (name) (refers a friend for rewards)
/t new (name) <- creates a new town
/rt (random teleport)
/home home (must be used like /home home)
/qav callback (used for getting your vehicle back into your garage)
/qa shop (ammo shop)
Have you always dreamt of flying to the moon? Or perhaps you've always wanted to take it one step further and go to Mars instead? Now You Can!
By typing /rocket shop or /rs for short, you enter the rocket shop GUI and can purchase a rocket. Then do /rocket garage (or /rg) and click on the rocket you purchased and launch!
When you go to the moon, try searching for the Lunar Dragon which is said to appear somewhere in the center of the dynmap. Good hunting!
You could also take it one step further and go to Mars, I've heard that the old Gods reside there and are very stubborn about leaving the planet.
Town costs 2.5k
Town claim costs 250
Nation costs 20k
Outpost costs 2k
/tm <- town managing with a GUI
/plm <- Plot management with a GUI (less reading)
/t add (name) <- To invite players to your town
/t add -name <- To revoke an invite to your town
/t claim <- To claim new chunks for your town
/t new (name) <- To create a new town
/n new (name) <- To create a new nation, must have 20k in town bank
/n add (town) <- To invite a town to join your nation
/n add -townname <- To revoke an invite to join your nation
/t invite accept (nationname) <- To accept an invitation to join a nation
How to initiate a war
Only Nations can start wars against other nations.
To start a siege place a banner outside of an enemy town's claims and defend it to gain points.
Each attack costs 20€.
If your nation loses the war, you get 80% of the money refunded that you used to create the nation with.
A siege lasts 3 IRL days, which allows for both sides to battle and plan out their attacks / defenses. It is made with Cross Timezones in mind.
You must add ranks to your members if you want them to be able to gain siege points during a war. Soldier is the lowest rank.
If you die inside the siege zone (100 blocks) then you keep your inventory but every item inside it will degrade by 15%
The mechanics of SiegeWar are quite straightforward. Here are the basics:
You can give out nation ranks such as Soldier, Captain and General.
Generals can start sieges (aka initiate wars)
Command to do so is /t rank add (name) (rankname)
You can toggle your town to be peaceful, but in doing so, you cannot create a nation. Peaceful towns also cannot toggle pvp.
Command: /t toggle peaceful
It takes 5 days to become a peaceful town.
A peaceful town cannot be sieged.
When you become a peaceful town you get a guardian town. The Guardian town will be the town that's closest to your town. If it gets sieged and loses, it will join the attacking nation and so will your town.
You can purchase vehicles with /qav shop and spawn it with /qav garage
Call back your vehicle with /qav callback so you can use it again!
In order to set up a shop, you place a sign on a chest with this formatting:
Then you punch the sign with the item you want to sell and voila!
(remember to restock your shops!)
Become THE connoisseur of Tiny Earth, brew your own alcoholic beverages and settle your differences over a pint!
Or be the server's drunk and drink ALL of the alcohol! Who cares what you did yesterday? If you can't remember it, it didn't happen!
To start brewing, place a cauldron over a lit netherrack. Put water into the cauldron and start adding ingredients by right clicking on the cauldron with the ingredients. Then get some empty glass bottles and right click the cauldron with them, and then insert the glass bottles into a brewing stand with glowstone at the top to distill your brew. If the recipe calls for it, you have to age your brew in a barrel.
ALL recipes have been changed slightly!
Selling your Beverages
To be able to sell your beverages in our chest shops, you must first craft a brew sealing table. What it does is make the contents of the beverages equal, so alcohol level and everything else is the same. Then you can sell them in the chest shop.
Two empty glass bottles in the top
4 wooden planks in a square under them
All Custom Drinks Recipes
Cookingtime: 3 min
With our fishing plugin you can:
So let's take a look at how we do this, shall we?
To start off, craft a fishing rod and hold down shift + right click to open up the Fishing Menu. You can also type /fish menu to open it.
In there you can do everything mentioned in the bullet point list above.
Let's take a look at how to sell fish first.
You simply insert the fish into the shop and click back or close the GUI.
Check each individual fish price by hovering on the fish in your inventory. You can scale the fish with a chosen risk to increase (or decrease) sales price. To do so, place the fish inside the scale tab and click on a risk at the right side of the screen and click scale, now hover over your fish to see the new price.
There's a tournament every 5 hours, and to participate you just fish anywhere in the world.
Each tournament lasts 10 minutes, the prizes are:
1st place 1000
2nd place 800
3rd place 500
To see your ranking just look at the chat and every once in a while there will be a pop up showing the leaderboard of the tournament.
Augments & Crabs
To craft augments you must place a cauldron down with water it, and drop all the items required to craft it into it. Then you hit it with a fishing rod and it should be crafted.
Crafting Augments will require you to have killed a couple of crabs and received the item 'crab scales', to do this, simply fish somewhere OUT OF CLAIMS, they despawn inside claims.
Let's make an example.
You want to craft the augment called Intellect, it's crafting requirements are:
20 lapis blocks
8 emerald blocks
16 crab scales
You put it all into a cauldron full of water and punch the cauldron with your fishing rod, then you take the augment, open up the fishing menu, go into the 'augments tab', place your fishing rod in the slot under the book to the left and the augment to the right then you click on the green glass pane and now you've attached your augment to your fishing rod and will receive extra XP from fishing!
On how to build a totem, please refer to the picture above
You must be level 20 in Fishing (not MCMMO fishing) to be able to use the Fishing Totem.
After building it like on the picture, simply right click with your fishing rod on the lowest observer.
You can now open up the Totem Menu where you can purchase special Abilities with your Fishing XP, also called Entropy.
It has an area of 30 blocks in each direction, so stay close to get the passive effects while fishing.
We use an extensive Mining Plugin which includes these features:
You can sell Gems and other items such as Artifacts in the /mine shop, simply insert the items into the shop and click the sell button.
You can also try gambling the gems you find. By right clicking any gem it should reappear with a glow, simply hover over it in your inventory to see it's new price.
When mining ores you'll sometimes find something called 'Mysterious Dust', you can use that in a refinery. To build a refinery, craft one dropper, and one oak fence, now place the dropper facing upwards with the oak fence on top of it. Insert the mysterious dust and right click the fence. Drops vary on MinerGuardian level.
To spawn the Rune Guardians, use the Rune Dust you got from refining the mysterious dust and right click a block of crying obsidian. It will consume the crying obsidian block and spawn a Rune Guardian depending on which one of them you chose to fight.
To summon the big bosses you need a charged oracleite. Charged Oracleite has two stages, uncharged and charged. To charge it, you need to mind 35 diamond ores while it's in your offhand. You're now ready to summon the first boss.
You get oracleite from refining mysterious dust.
THESE BOSSES ARE EXTREMELY DIFFICULT DO NOT FIGHT ALONE OR WITHOUT GOD TIER GEAR
(and dont spawn them inside claims)
To summon the bosses, you need a netherite block. The netherite block will be consumed upon boss spawn. You can only spawn the first boss with chargedoracleit, to spawn the next one, you have to defeat the first time. When you defeat the first boss, it'll give you a hellrune which you'll need to spawn the 2nd boss.
DEFEATING THE ORACLES
You may think to yourself, "I, the most Chaddest of them all, can defeat the hardest boss of them all" and that's understandable, but you cant, definitely not alone either.
Use our custom enchantments to defeat it, and do it with your friends.
Vessels, Thralls & Requium Orbs
Vessels are enchantments for your pickaxe. You craft vessels by identifying fossils and when you have 8 fossils of the same skeleton, you place all of them inside a refinery to craft the vessel.
Dust Drops from Mobs list:
- Chance to negate fall damage
- Upon breaking, item has a chance to lose this enchantment and repair half of its durability.
- Breathe underwater.
- Chance to smelt the block that you mine
- Chance to give Nausea effect
- Gain haste upon killing mobs
- Chance to get Experience from mining
- Allows you to swing your tools faster.
- Gives slow swinging, confusion and nausea
- Strikes lightning at the opponent
- Cause smite effect on your enemy
- Permanent nightvision
- Chance to have opponents head drop on death.
- Chance to have opponents head drop on death.
- Chance to instantly break obsidian blocks
- Chance for arrows to explode.
- Chance to get a burst of haste.
- chance to steal xp on hit
- Super Jump
- Deals more damage to end mobs
- Deals more damage to nether mobs
- Thorns but only for players
- Tools will last longer
- Chance to slow and fatigue enemies with projectiles.
- Jump boost
- Chance to smite the attacker with lightning
- Increased durability damage on your enemy’s armor
- Chance to inflict poison
-Gives a chance to deal weakness.
- When you are near death, you will spawn a smoke bomb to distract your enemies.
-Chance to recover durability when damaged by players.
-Chance to break a tree in one hit
- chance to heal on hit
-Chance to prevent enemy arrow from dealing damage.
- A chance of removing Debuffs
- Chance to dodge physical enemy, chance increases when sneaking.
- Gives permanent fire resistance.
- A chance to remove fire resistance from your enemy
- Inflicts more damage.
- Deal more damage to opponents armor
- Chance to deal durability damage to all armor pieces of enemy
- deals more damage to opponents armor
- decreases arrow damage from enemy bows by 2% per level.
- Chance to be immune to explosive damage, at higher levels you have a chance to heal.
- Speed 1
- More XP from mobs
- chance to heal when attacking
- Disables costum enchants on armor when hit
- Like Thorns
- More XP from mobs
-Disables opponents defensive custom enchants, can stack with Silence
- Chance to break in 3x3 area.